LVL1
Day 1
0
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N
C
WASDMoveLMBAttack RMBBlockSpaceDodge EInteractFHorse Q+Click Hit friendliesShiftSprintRArrowsTabSwap weaponCSpecialGCompanionsPSkillsJQuests
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NEW GAME
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STORY MODE
Follow a hedge knight's tale across the four kingdoms. Your choices shape the realm and decide one of many endings.
SANDBOX
The open realm with no story. Explore, fight, trade and meddle in diplomacy for as long as you like.
THE LONG ROAD
A roguelite journey across three random realms to the Hollow Reach. Choose your path, win relics and blessings, and try to break the Hollow King. When you fall, the run ends, but your renown unlocks new heroes.
8 heroes · 10 oaths · a new Daily Road each day
TUTORIAL
A quick lesson in the training yard: moving, fighting, archery, riding and the menus. Afterwards, keep playing the same world as an endless sandbox.
About five minutes · Knight difficulty · Medium world
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CONTINUE
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PAUSED
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INVENTORY
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WEAPON
SHIELD
ARMOR
HORSE
SIDEARM
RING
AMULET
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MAP OF THE REALMS
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Drag to pan · Wheel to zoom · Click a place for details · Right-click: waypoint · Shift+right-click: pin a note

LAYERS

LEGEND

YOUR PINS

EXPLORED

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DIPLOMACY
✦ The Council of Four Crowns ✦
AlliedFriendlyNeutralTenseHostileAt War
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JOURNAL
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SETTINGS
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HOW TO PLAY
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W A S D Move
Mouse Aim
LMB Attack (hold to chain)
RMB Block with shield
LMB With a bow: hold to draw, release to shoot. A full draw flies farthest and hits hardest
R Switch arrow type (bows are two-handed: no blocking)
Tab Swap to your sidearm (set one in the inventory)
C Special move: sword whirlwind, axe crushing blow, spear lunge, piercing arrow; while blocking, a shield bash
Space Dodge: time it just as a blow lands to take no damage
E Talk / loot / interact
F Mount, dismount, call horse
Shift Sprint (hold; drains stamina)
Q+LMB Hit friendly or neutral characters (villagers, guards, animals). Hurting people is a crime
P Skills (one point per level)
G Companions: follow or hold position
I Inventory
M Map
K Diplomacy (kingdoms)
J Journal: quests and chronicle
L Journal: bestiary and lore
1–3 Eat food / drink potion / bandage
4 Drink your quick tonic (choose one in the pack's Magic tab)
Z X V B Cast the spells in your four slots (set them in the spellbook, under Skills)
Esc Pause / close

MAGIC. Any knight can learn a spell or two. Court mages in the royal cities sell tomes; the wizard towers in each kingdom teach stronger magic to those who climb them and pass their trials. Spells cost mana, the blue bar, which returns on its own. A staff (two-handed) looses bolts that cost no mana and strengthens your spells. Rings, amulets and glyphs add mana, spell power and resistances. Herbs grow wild everywhere: brew them into potions at an apothecary, a court mage or a tower laboratory, or anywhere with an Alchemist's Kit.

THE LONG ROAD. A roguelite mode, chosen from New Game. Cross three random realms, then the Hollow Reach. Press M (or walk to the glowing waymarker) to see your route and choose the next stop: battles, champions, duels, delves, boarding actions, events, merchants, forges, wizards, shrines, campfires and treasure. Wounds do not heal by themselves, and if you fall the run is over. The game saves after every stop. Renown from each run unlocks new heroes, and winning unlocks harder oaths.

ON A PHONE OR TABLET
Drag anywhere on the left of the screen to move. ⚔ attacks (hold it to draw a bow, release to shoot), 🛡 blocks, ↻ dodges, ✦ is your special move and ✋ talks and interacts (or tap the prompt). Attacks and arrows aim at the nearest foe by themselves. The small buttons sprint, mount, swap weapons, switch arrows, eat, drink a potion, call your companions and go fullscreen. On the map, drag to pan, pinch to zoom, tap a place for details and press and hold to set a waypoint.

You begin as a poor hedge knight near a village of Albion. Explore the continent, hunt bandits, complete quests, trade goods between kingdoms, and build your reputation with four rival crowns. Your deeds shift the balance between the realms: help one kingdom and its rivals will take notice.

Bandit camps hide in forests, hills and mountains; harder camps guard better loot. Kingdom soldiers turn hostile if your reputation falls too low, or if you swear allegiance to their enemy. Villages offer work, rest, rumors and trade. Rulers grant audiences in their castles.

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THE DEEP
✦ A chart of the islands beyond the edge of the world ✦
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THE LONG ROAD
✦ Choose your way ✦
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REALM & COURT
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MERCHANT

FOR SALE

YOUR GOODS

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ACHIEVEMENTS
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YOUR JOURNEY
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SKILLS
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YOU HAVE FALLEN
The realm will remember your name... briefly.
ACT
I
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Enter or Space to continue
Turn your device sideways to play
Four Kingdoms plays in landscape.
THE END
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FORGING THE REALM…